How i published broken game on Steam


Hello, i am an indie developer who has been working on his project for the last 4 months. When I was finishing the first version of my game demo, I was morally drained. 

So much so that when the game page was approved for release, I didn't even check it for problems. In vain. It was terribly buggy. It turned out that at the end, in 100% of cases, a soft lock could occur, which prevented the ending from starting. And it was also impossible to lose the game if the player did not answer the question, the guard's AI spawned but did not work, and he and the player just stared at each other until the latter left the game. And no one told me about these bugs.

And 1,600 people saw the game in the first two days. Well, I noticed it pretty quickly and now the game is working as intended. I indicated the demo below. Thanks for reading.


Wishlist full game on Steam:

Wishlist

Files

FatalGaming.zip 166 MB
Jun 02, 2025

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